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What I can build in 1, 3, or 8 hours

You buy hours, not packages — so the fair question is "what does an hour actually get me?" Here's an honest answer. A single session caps at 3 hours, and a week at 20, so bigger builds happen across a few sessions. Nothing here is a fixed quote; it's a feel for the unit. I'll always scope your exact thing before you spend.

1 hour — one clear thing

An hour gets one specific item off your list, or tests whether a bigger idea is worth building.

  • A bug fixed or a broken flow repaired.
  • One automation — say, a script that pulls your orders into a sheet.
  • A single landing section, or a contact form wired up properly.
  • A data cleanup plus one chart.
  • A rough prototype of one small idea, just to see if it has legs.

3 hours — one real feature, shipped

Three hours is a full session — the most I'll take in one sitting. Enough to ship one working thing end to end.

  • A single-page site, live.
  • One feature working start to finish — e.g., a booking form that takes payments.
  • A small internal tool: one screen that does one job well.
  • A dashboard view pulling your real numbers.
  • A messy spreadsheet turned into a simple, usable app.

8 hours — a small project

About three sessions, usually over a week or two. A working first version you can actually use, not a finished, scaled product. We'll scope the rest from there.

  • A basic D2C storefront you can take real orders on (v1).
  • An internal tool with a few connected screens.
  • A kid's game with a real mechanic — and a lesson tucked inside.
  • A multi-view dashboard wired to your data.
  • An automation pipeline that runs without you.

Not sure which bucket your idea is in? Book a consultation and I'll tell you straight. Or start free and drop it on your backlog.